// This file was decompiled using SCM.ini published by DimZet13 on 25.11.10
{$CLEO .cs}

//-------------MAIN---------------
0001: wait 100 ms 
11@ = 0


:NONAME_1
0001: wait 0 ms
if
00DE:   player $PLAYER_CHAR driving_vehicle_type #MRWHOOP
004D: jump_if_false @NONAME_200
03C1: 3@ = player $PLAYER_CHAR car 
if and
01C1:   car 3@ stopped
0383:   player 3@ car_horn_activated
004D: jump_if_false @NONAME_200
//03C4: set_status_text_to 11@ 0 'FARES'
10@ = 0
00D6: if 
03C6:   current_island_collision == 1 
004D: jump_if_false @NONAME_2 
02DD: set_actor 1@ creation_zone 'IND_ZON' 

:NONAME_2
00D6: if 
03C6:   current_island_collision == 2 
004D: jump_if_false @NONAME_3 
02DD: set_actor 1@ creation_zone 'COM_ZON' 

:NONAME_3
00D6: if 
03C6:   current_island_collision == 3 
004D: jump_if_false @NONAME_20 
02DD: set_actor 1@ creation_zone 'SUB_ZON' 


:NONAME_20
00D6: if 
0038:   1@ == -1 // integer values 
004D: jump_if_false @NONAME_30 
0001: wait 0 ms 
0002: jump @NONAME_100

:NONAME_30
wait 0
00D6: if
//03A3:   actor 1@ male
8118:   not actor 1@ dead
004D: jump_if_false @NONAME_100 
//wait 100
0187: 2@ = create_marker_above_actor 1@
01D1: actor 1@ follow_actor_on_foot $PLAYER_ACTOR
01ED: reset_actor 1@ flags 
0291: set_actor 1@ behavior_flag 0 HEED_THREATS 

//01DF: tie_actor 1@ to_player $PLAYER_CHAR

//039E: set_actor 1@ locked_while_in_vehicle 1
//0411: set_actor 1@ use_pednode_seek 1
//0438: set_actor 1@ avoid_level_transitions 1
 
:NONAME_40
wait 0
if and
00DE:   player $PLAYER_CHAR driving_vehicle_type #MRWHOOP
01C1:   car 3@ stopped
0383:   player 3@ car_horn_activated
004D: jump_if_false @NONAME_100
00D6: if and
02A0:   actor 1@ stopped
0202:   actor 1@ near_car 3@ radius 3.0 3.0 unknown 0
//0203:   actor $ASUKA1_MAFIA11 near_car_on_foot $2494 radius 4.0 4.0 unknown 0
004D: jump_if_false @NONAME_40
//FM1_Q1
wait 100
0372: set_actor 1@ anim 19 wait_state_time 10000 ms 


:NONAME_60
wait 0
10@ += 1
if and
00DE:   player $PLAYER_CHAR driving_vehicle_type #MRWHOOP
01C1:   car 3@ stopped
0383:   player 3@ car_horn_activated
004D: jump_if_false @NONAME_100
00D6: if
8118:   not actor 1@ dead
004D: jump_if_false @NONAME_100
if
    10@ >= 300
004D: jump_if_false @NONAME_60                    
0109: player $PLAYER_CHAR money += 35
11@ += 1
0193: set_actor 1@ objective_to_act_like_ped
if
    11@ >= 50
004D: jump_if_false @NONAME_70
0002: jump @NONAME_300

:NONAME_70
if and
    11@ >= 20
810F:   not player $PLAYER_CHAR wanted_level > 0
004D: jump_if_false @NONAME_100
010D: set_player $PLAYER_CHAR wanted_level_to 1

:NONAME_100
//01e3: text_1number_styled 'NUMBER' 11@ 2000 ms 1
0164: disable_marker 2@
01C2: remove_references_to_actor 1@
//0151: remove_status_text 11@

:NONAME_200
0002: jump @NONAME_1

:NONAME_300
0164: disable_marker 2@
01C2: remove_references_to_actor 1@
0394: play_music 1
00BA: text_styled 'O_PASS' 5000 ms 1
05DC: end_custom_thread 
